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Game Design Devlogs
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Devlog
Week 7
August 23, 2022
by
IndigoFrost
For the final week of individual work, we learned how to use cinemachines and post processing effects. A cinemachine is effectively a more advanced form of a camera, which can track the player's movem...
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Week 6
August 16, 2022
by
IndigoFrost
So for this week, our tutorial focused on getting into our teams and figuring out what our roles within the team were. Whilst my ideas were put into consideration, and as much as I tried to make them...
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Week 5/Dev 4
August 09, 2022
by
IndigoFrost
With my spawning script, I created a ray upon a mouseclick (which gets the specific point in the world of the surface I clicked), but instead of displaying a message to show the coordinates of the ray...
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Game Ideas Devlog
August 06, 2022
by
IndigoFrost
Whilst I do have a story idea for each of these, I have intentionally kept mentions of said narrative details to a minimum in order to not push away anyone from adding in their own ideas. Game Idea 1:...
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Week 4
August 03, 2022
by
IndigoFrost
Regarding the second Unity tutorial, I had encountered a strange issue in blender when I reopened my blender file; for each of the animations, it played back the idle animation, but the keypoints for...
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Devlog 2
July 26, 2022
by
IndigoFrost
garding Tutorial 1: Tutorial 1 was pretty simple in regard to what I had to do, mainly because of how it mostly involved importing the self-study-made tourist attraction I created, as well as the barr...
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Devlog 1
July 19, 2022
by
IndigoFrost
Because it's being a pain it's in a separate doc...
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