Week 6


So for this week, our tutorial focused on getting into our teams and figuring out what our roles within the team were. Whilst my ideas were put into consideration, and as much as I tried to make them as simplistic as I could,  we instead decided to use another teammate's idea; a sword-building game akin to the Papa Louie Games. We also decided during the tutorial that instead of 
Thursday rolled over and I caught COVID!

This left me fairly drained throughout the week and as of such I didn't have as much time as I normally do to dedicate to the self-study tasks. 

Experimenting with the lighting was fairly simplistic, as it involved creating "sheets" that were coloured on a single side. These coloured sheets will then be set to emit a light with a desired intensity once the user turns on auto-rendering light. 

In this example, this monkey face is lit up by two panels of different colours (Credit to Brackey's tutorial and prefabs 

:


However this form of lighting does have its own flaws, as many items will have the lighting permanently "cake" onto their surface, meaning that the lighting on their texture won't change even if it changes position. This can be seen in this example, as if the monkey does decide to rotate in place, the blue light will remain on the monkey's left ear. 


I was also able to implement a similar lighting system into my own level that I had been building; positioning the lights in multiple overhead spots at different angles, creating a neat, strobe effect:

Here is what it was before

And here it is after

You can see where the lights are angled in particular by which areas of lighting are stronger. 

Regarding shading graphs, I wasn't able to fully implement them in time, due to a combination of being sick from COVID, as well as running into a few issues during the shader graph creation that I wasn't able to resolve in time, such as the textures appearing as pure black in the preview image. 

Regardless, I'm pretty proud of what I was able to get done this week, and I'm certain I'll get more nailed down with shading graphs in the future.

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